Dear friend,

Here’s a collection of ideas that could help to design coherent and exciting experiences for our unconference.

Sense of the game

Our unconference can be associated with a game or a metaverse. We use the game metaphor to open up creativity of the people, make it more fun and engaging, relief the pressure and stress associated with work and calls we have enough already. This approach also opens up avenues for learning and experimentation with new behaviors. As we see the problem is not in the lack of information itself but in how effectively it is internalized and applied.

Within this gamified framework, participants embark on quests, or sequenced actions that drive the experience. A crucial design element is the incorporation of intentions or promises associated with each quest. These intentions could involve engaging in the experience, trying something new, or contributing to a collaborative project.

Our practical goal is in creation and support of regenerative alliances, but these outcomes manifest over an extended period (e.g., a year). Therefore, tracking commitments serves as a proxy for our desired results. They can be expressed in various ways, but one of the ideas is that exchange in the circle could help make more sense out of it. E.g. in the circle of trust this experience lead to such promises/change plans and the other experience to other results. Than we can think why and improve our understanding of how different experiences worked out.

In summary, when designing an experience, we must carefully consider mechanisms to capture participants' intentions or promises, which serve as seeds for transformative change. Game mechanics such as scores, points, or badges, as well as voting, matchmaking, and other interactive elements, can be incorporated to reinforce these intentions.

Attributes of an experience

You can describe the experience the way you like, with that in mind it can be helpful to make some outlines on:

So now a meta example

Value Proposition Ideas